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March - April, 2024

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March 3. I'm reading a lot of books this year, mostly about anthropology or weird stuff. This is from the latter category, The Real World of Fairies by Dora Van Gelder, about tree spirits:

They learn from the cell life within their own bark the difficulties of survival. They see the life around them and know death intimately, as the trees next to them often fall and die. But the trees learn through all this experience that life never dies and is never wasted. They cannot move about and therefore we think of them as having less life experience, but that is where we are mistaken. It is not through rushing about that one learns, but from taking into oneself the experiences from without and thus feeling the pulse of life beating within. Humanity tries to escape from experience which is often suffering. When it rains we go to shelter; when death comes we put away the sight of it. The trees let life beat against them, and try to withstand it.


March 5. Another quote from a book I'm reading, Morris Berman's Wandering God:

What Woodburn discovered in Tanzania was that the Hadza do not experience any severe food shortages and that they are unconcerned about the future. Although all Hadza consider themselves to be kin, they have few obligations to each other and are not bound by commitments. Everyone has direct access to valued assets, and this provides security for all. Dependency, let alone hierarchy, is not part of the Hadza way of life. What is perhaps the popular image of hunter-gatherer societies -- close, warm, communities that are simultaneously very supportive and very conformist/restrictive -- may be off the mark. Instead, what we often find is a great deal of autonomy and independence.

I haven't written about this stuff in a while, but my position hasn't changed. Just as you need an empty container to carry water, the foundation of all freedom is the freedom to do nothing. The fact that this has been achieved by hunter-gatherers, and not by modernity, should not discourage us from technological ambitions.

Here's a fun question. How far can we go with an all-volunteer economy? Can we go to space? There would be plenty of volunteers to build the rockets, not so many to mine the ore.

Related, a classic essay, The Economics of Star Trek.


March 8. The cities stripping out concrete for earth and plants. Something I noticed, going back to my hometown after 30 years, was that while the edges had been pushed out with McMansions, the old part of town was actually wilder, with bigger trees, restoration of the river, and a culture of letting lawns get scruffy or replacing them with native plants.


March 11. Science links. Controversial new theory of gravity rules out need for dark matter:

Oppenheim's theory envisages the fabric of space-time as smooth and continuous (classical), but inherently wobbly. The rate at which time flows would randomly fluctuate, like a burbling stream, space would be haphazardly warped and time would diverge in different patches of the universe. The theory also envisions an intrinsic breakdown in predictability.

I think it's obvious that dark matter is a place holder for something we don't understand yet. Another thing that would do the job is Star Consciousness, in which "Stars are considered to be conscious entities maintaining their galactic position by their volition."

More astronomy, a new model of Tidal Locking, in which the same side of a planet is always facing the sun. It now appears that this will not make the bright side a sterile desert. Air currents would distribute heat and bring clouds to block the sun, and the global climate could even be more stable than a rotating planet.

Surprising link observed between body temperature and depression. "The researchers found that higher levels of depressive symptoms were consistently associated with higher body temperatures." The causality is still unknown, but it's possible that making yourself hot, to "engage the body's self-cooling mechanisms", or just making yourself cold, could reduce depression.

Finally, a fascinating Twitter post arguing that prehistoric venus statues "were likely made by women who were examining their own bodies and sculpting them from their own first person POV", with images showing how this explains the exaggerated proportions.


March 18-20. Today, video games, but first some philosophy. What is the point of being human? More precisely, given that reality is full of all kinds of beings living all kinds of lives, what can I experience, as a modern human, that is rare and unusual in the whole scope of creation? Maybe, instead of trying to change society so that future humans can live more like squirrels, I should be asking, if a squirrel got to live as me, how would it have the most fun?

My favorite PC game franchise is Fallout, a post-nuclear RPG set decades to centuries in the future, with retrofuturistic aesthetics. I've played Fallout 2 and 3, and after 3, the developers split into two camps, which made Fallout New Vegas and Fallout 4. By waiting for them to go on sale on GOG.com, I've finally been able to play both for under $20.

It seems like most people prefer New Vegas for its superior story, characters, and dialogue. But if I want that stuff, I'll read a novel. What I want in a game is to wander at random around an open world dotted with "dungeons" -- places I can optionally go into to fight baddies and get loot. In both Fallout 3 and New Vegas, The 2D map is often a 1D maze, where buildings or slopes block you (unrealistically) from just going anywhere, until you find the one path through by doing a quest. The landscape is made subservient to the story, which means a pre-coded story, or a choice among several.

Another kind of story is one that arises organically from good game mechanics, and there's more room for this in Fallout 4. For example:

I couldn't beat the raiders in the Corvega plant, so I snuck in through a pipe, used a dose of Jet to get past a turret, and did a lucky headshot on the leader to complete the quest -- using a .308 bullet, which are rare, so I have to save them for important shots. By now, I had a ton of loot stashed in the Sanctuary root cellar, and still hadn't found a merchant. So I took the Lone Wanderer perk, enabling me to carry more stuff, and I loaded up and did a straight run all the way to Diamond City. I used the postman hat to raise my endurance so I could sprint past enemies without fighting them, and at one point some two-headed deer ran with me. Then in the city I used fancy clothing and a dose of Day Tripper to boost my charisma, so I could get a better deal in bartering, and came out with some good chest armor and a deadly laser pistol. To make better use of it, my next perk should be Sneak.

On a tangent to social philosophy, I wonder about the popularity of pre-coded character stuff. There are a lot of games where you join a faction and the faction gives you quests, and I think this is filling a need that could be filled in the real world, if it were designed better. The "factions" in modern society, from corporations to religions to nation states, tend to be predatory toward their own members.


March 22. The hunter-gatherers of the 21st century who live on the move. It's mainly about the social benefits: "staying mobile is a deliberate choice because it enables large and complex societies -- societies that look more like mobile constellations than villages or cities."


March 25. The surprising psychological benefits of framing depression as a functional signal. More precisely:

The participants were randomly assigned to one of two conditions. In the Biopsychosocial Risk Factor condition, depression was introduced as a disease, akin to cancer or diabetes, with a focus on its behavioral, environmental, and biological risk factors. In the signal condition, participants were presented with the notion that depression could serve an adaptive function, signaling the need for greater attention to certain areas of life.