Ran Prieur http://ranprieur.com/#9a417fe513f58988c3b5b1e84cfc57397194a79b 2023-01-11T23:10:00Z Ran Prieur http://ranprieur.com/ ranprieur@gmail.com January 11. http://ranprieur.com/#fdeb77acb480aecd5b5577b8a83f78a2f21c92ea 2023-01-11T23:10:00Z January 11. I've written before about obesity, and how it isn't correlated with any category of food. Whether you blame sugar, fat, or carbs, there have been populations who ate more of it than we do, and didn't have a problem. The new thing we have is processed food, and something about that processing, or some contaminant in our environment, is throwing off our normally well-tuned sense of how much to eat.

This explains why dieters count calories. They have to use their heads because their bodies are no longer reliable. And whatever is causing it, it's finally caught up with me. This year, without changing anything about my eating habits, and actually walking more, my weight has been creeping up.

When I hit 170 (BMI 24) I said that's enough, I have to go on a diet. But I figure, if my body signaling is off, then I don't have to count calories -- I just have to correct for the error.

Surely it's too simple to say that hunger is what losing weight feels like. But the dieting industry is always trying to cheat that rule, to find a way to lose weight without feeling hungry, and they've had limited success. My strategy is to try to feel hungry. So far it's working, but I'm disappointed at how hungry I had to feel to just drop a few pounds.

But I'm wondering, if a substance can bend a sense one way, another substance can bend it the other way. Suppose we invent a weight loss drug that makes us feel like we're eating too many calories, when really we're not eating enough. "After ruling the earth for a mere ten thousand years, humans died of a mysterious wasting sickess."

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January 6. http://ranprieur.com/#2b94da0ccb62cdf701d125c17ac9a27036590838 2023-01-06T18:20:05Z January 6. Two weeks ago I wrote, "The effect of AI on creative work, is that human creatives will have to learn to do stuff that AI can't do." It's already happening. Artist banned, told to "find a different style" since his style is too similar to AI-made art. But then, he submitted it to a subreddit with a smaller audience, and it was accepted. So maybe this isn't a problem of AI, but a problem of scale, where more users make a place harder to moderate.

And two helpful Reddit threads. From Psychonaut, What is the difference between self love and ego?

From Ask Old People, How have you made your life easier?

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January 4. http://ranprieur.com/#95565266327d5928e96210123bacd92528fc1ce3 2023-01-04T16:00:14Z January 4. Continuing from Monday, another trick I use to walk better, is to pretend that my body is an advanced video game avatar that I'm trying out. I'm not sure why this works. My best guess is, it creates a context for observing the body, that offers more novelty and meaning than the one provided by our culture: that the body is a cumbersome meat sack that will give us pain if we don't give it enough attention.

More generally, why are games fun? Why is it that real life tasks, like prepping cilantro or flossing, are tedious chores, while game tasks can be just as fiddly and repetitive and yet we enjoy them? I think it's because games create a tighter context for tasks to feel rewarding.

This is a problem for complex society. As our actions are connected to more things, it becomes harder to grasp the value of whatever we're doing. Valuable actions like sorting trash can feel painful and degrading, while harmful actions can feel fun.

"Gamification" is a word mostly used by people playing a larger game of leveraging power into more power. Let's make it fun for the peasants to give us their data! But in a system that's not based on power over others (coming in about a thousand years) I don't see any reason to hold back from making life more game-like.

Related: Children who play video games show altered brain activity that suggests improved cognitive abilities, and For young adults, more time gaming may mean better executive functioning.

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January 2, 2023. http://ranprieur.com/#1290b1797726c6355ec56305e90af455bdae0a35 2023-01-02T14:40:25Z January 2, 2023. The new year is a good time for self-improvement, but I don't wait for it. The main thing I've been working on lately is walking. I mentioned in a Reddit thread that my knees are in better shape at age 55 than they were at age 25, because back then I would walk around setting my feet down clumsily. Someone replied: Are you saying it takes 50 years to learn to walk?

No, but it could take hundreds of hours to learn to walk correctly, and not in a million years would my body have figured it out on its own. I'm a bad athlete, but even professional athletes put a lot of time into mechanics. The difference is, they have to focus on mechanics to perform at the highest level; I have to do it to perform with basic competence.

I've always noticed that my shoes develop a worn patch in the center of the right heel, as if I'm setting it down with a slight twist. Only last month did I bother to spend an entire minute actually watching myself walk, and catch that slight twist in action. Now, whenever I go heel-toe, I keep my head down and focus on my right leg, gradually building the habit of setting it down cleanly.

Mostly I walk on the balls of my feet, which is really hard to do without looking like a dweeb. By watching myself in windows along the street, I've discovered that the trick is to put more whip into my steps.

At the same time, I'm noticing exactly how my knees bend, and trying different ways of swinging my hips and arms. Leigh Ann says I either swing my arms too stiffly, or too loosely. She was the fastest runner in her elementary school, so she gives me unhelpful advice like "just feel it." But she can tell at a glance if I'm doing it right or wrong, and she's been helping me practice the George Jefferson walk, which is about as far as you can get from my habitual gait.

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