Ran Prieur http://ranprieur.com/#9a417fe513f58988c3b5b1e84cfc57397194a79b 2021-11-24T12:40:19Z Ran Prieur http://ranprieur.com/ ranprieur@gmail.com November 24. http://ranprieur.com/#0f74da3706c8f3fbe9b0502db1ae836438c9082e 2021-11-24T12:40:19Z November 24. Depressing Reddit thread, What is an overly-romanticized job? The key comment:

Reading this thread, I'm starting to think work in general is overly romanticized in our culture. To the point where people sacrifice their relationships, their time, and their happiness in pursuit of a misrepresentation of a career they chose. I think a lot of people feel so committed to their choices and pressured by society that once they realize that their job isn't what they expected, they just white knuckle it to retirement.

And yet it strikes me, a lot of these terrible jobs would be pretty good at a slower pace and for fewer hours. The fact that we're still in such a hurry, with so many labor saving devices and so much material wealth, suggests that the hurrying is built into our culture on a deeper level than technology and economics.

Related: In Portugal, it's now illegal for your boss to call outside work hours.

And here's a job that more people would have, in a better world: Coral Farming to Help Restore Dying Reefs.

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November 22. http://ranprieur.com/#4600d4a2849cbaca7e5c9fc0f248025f211eb2a8 2021-11-22T22:20:36Z November 22. Experts From A World That No Longer Exists is an awkward title for a valuable idea:

Henry Ford was a tinkerer. He revolutionized the factory floor by letting his workers experiment, trying anything they could think of to make production more efficient. There was just one rule, a quirk that seemed crazy but was vital to the company's success: No one could keep a record of the factory experiments that were tried and failed.

Things that failed in the past might succeed now, because "other parts of the system have evolved in a way that allows what was once impossible to now become practical."

The article is about technology and economics, so the examples are stuff like the success of Chewy after the failure of Pets.com. But I'm thinking about other kinds of things, and I don't want to get too specific, but maybe some social experiments that failed in the past could work in the future, because of changes to the underlying culture. Or ambitious lifestyle changes could become possible through different moment-to-moment mental habits.

A couple more links. Deaf Football Team Takes California by Storm. It's paywalled, but this is the key bit:

Many teams try to use hand signals to call in plays, but they are no match for the Cubs, who communicate with a flurry of hand movements between each play. No time is wasted by players running to the sidelines to get an earful from the coaching staff. No huddle is needed.

The coaches also say deaf players have heightened visual senses that make them more alert to movement. And because they are so visual, deaf players have a more acute sense of where their opponents are positioned on the field.

And the informal economy is alive and well in this Reddit thread, What is the strangest thing you "have a guy" for?

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November 20. http://ranprieur.com/#ff747f602045821e26358f321d889928b6de7f8a 2021-11-20T20:00:26Z November 20. Over on my favorite songs page, I've just posted a new playlist, in which I alternate songs from my two favorite years, 1970 and 2014.

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November 18. http://ranprieur.com/#3ba380b6cad04cb84d243ed633658a8d671f7bd7 2021-11-18T18:40:42Z November 18. Back on October 27, I wrote, "Inside every human are two opposite drives. No, it's not love and death. It's recognition and surprise." It turns out, even Freud was thinking the same thing. Jake writes:

In Beyond the Pleasure Principle, where he introduces the ideas, he tries to make clear that they actually refer to "surprise seeking" and "compulsive repetition" respectively.

Freud uses "death drive" for compulsive repetition because, looking at amoebas, he believed that repetitive, "automatic" movement was what defined "inorganic" (or dead) things, while surprise seeking is a specifically "organic" or "living" behavior.

Related: The First Horror Movie Written Entirely By Bots. If automatic movement can't be surprise seeking, then why is this so funny? It's because the bot is reflecting our own cliches back at us, but getting them slightly wrong, in ways that we wouldn't think of.

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November 16. http://ranprieur.com/#69b988882150db2a8d846f1cf93bee9c5012f756 2021-11-16T16:20:15Z November 16. Continuing from yesterday, two comments on subworlds serving worlds. Matt writes:

The most I've ever been changed by a "game", I think, is acting training. The semester in college where we did Meisner acting games was somewhat destabilizing for a lot of us, because they prime you to spit out the truth, to not hide your emotional reaction to anything, and to pay attention to others' authenticity. Meisner training is something that serves that subworld of acting really well, but can cause social upset because our culture abets white lies, bullshit, and emotional restraint.

Unwashed mendicant writes (lightly edited):

I think the best example of a fictional world that has the potential to inform the physical isn't exactly a fictional world, but a set of practices intended to run that world. I'm thinking of the Old School Renaissance of D&D.

Modern D&D has grown more bloated and waddling as each edition goes on. It takes hours to make a character. There's a big incentive to keep player characters alive, since so much effort goes into making them. Dungeon Masters are expected to carefully craft scenarios that match the abilities of the party. Player abilities are there to support combat. The Adventures are scripted. The Dungeons are linear. The experience feels like walking through a hallway knocking things down.

As a reaction to this we have Old School Renaissance. Rulebooks are generally free or cheap. Play is fast. You roll up a character in seconds. You don't have to read many rules -- you just say what you want to do and if it's reasonable it happens.

Player abilities and magic items are there to support exploration and problem solving. Combat is very deadly, and experience points come from finding treasure, so it's smarter to avoid combat. DMs are encouraged to think on their feet and improvise. The rules encourage emergent play with many random elements that can surprise the DM as much as the player.

I often walk away from an old school D&D session with fresh ideas to bring to my actual life; ideas on how to simplify, to make meaningful choices, to encourage agency and choice in myself and those around me, to be open to opportunity, to think on my feet, and move in a creative flow.

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November 15. http://ranprieur.com/#05e643cd6f9a16745d7160f4235d5328b962315d 2021-11-15T15:10:39Z November 15. Continuing from Friday, I wrote, "In the worst case, VR will lead your body astray like Facebook leads your mind astray." But we're talking about two different kinds of misrepresentation.

As I said a few months ago, nobody ever believed anything unless they got something out of it. It's normal for humans to ignore evidence about social issues so that we can belong to a group. It's less common for someone to tie their whole identity to something like the correct way to swing an axe.

So I expect VR representations of physical skills to get steadily closer to reality. Where there is distortion, it will be in social aspects of physical skills, like the attitude of your partner in VR porn.

On another angle of the subject, why is it that video games have always been associated with nerds? I think it's because there's a lot of variation in the human ability to narrowly focus. I can play a game with low-res graphics in the center of my eyesight, and block out everything else. Some people can't do that. They're not going to get really absorbed in something unless they can focus widely. Now, with devices that fill the peripheral vision and engage the arms and legs, everyone can be a gamer.

Assuming there isn't a tech crash, the coming decades are going to be interesting. Other "planes" aren't just something from fantasy novels. You're on another plane right now, reading this. Things bubble up from the human subconscious, take shape in cyberspace, and influence the physical world.

In the long term, every subworld must serve the world that contains it. I think the best way game worlds can serve the physical world is the way imagination always has: by showing us how things could be better. So, if you could step into any fictional world, which one? And how far can we go making our own world more like that?

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November 12. http://ranprieur.com/#e60fba34a7dda25ae7ee6c17852bd4ddb61c1184 2021-11-12T12:40:52Z November 12. I've been skeptical about the value of virtual reality, because I can play a good PC game from the 90's, like Lords of the Realm II or Sid Meier's Alpha Centauri, and get just as absorbed as in a new game with 100 times as many pixels. So what's the point? But Leigh Ann wanted to get an Oculus Quest 2, so this week we got one and tried it out.

I think it's revolutionary, not because it adds more detail, or because it fills in your peripheral vision, but because it involves the body. One of the most popular games, Beat Saber, can be a workout of arm-swinging and squatting. From a review of A Township Tale:

Axes won't chop trees with a series of unfocused blows but must instead be carefully aimed and leveraged, slicing into the same point time and again. Lighting a fire, meanwhile, requires you to knock two bits of flint together over dry grass.

In many cases, you need to consider the angle and speed of your approach. Swing a hammer at the wrong angle when crafting and you can hit nails in the wrong direction or even break materials. Chiseling away at wood needs just the right touch or you might end up making a soup ladle by accident.

Of course, you're not learning from the real world, only from some programmer's guess about the real world. In the worst case, VR will lead your body astray like Facebook leads your mind astray. But in the best case, with increasingly good real world modeling, you could get halfway to a difficult physical skill with a lot less investment.

New subject. My favorite sport is women's soccer, and the NCAA tournament starts today. I like top-tier college soccer better than pro or international, maybe because the substitution rules allow the players to play harder more of the time.

Here's a highlight video of a really fun player, USF's Sydny Nasello.

Penn State's Kerry Abello can do really long flip throws.

And last week my home team's most dangerous player, Alyssa Gray, hit a 35 yard golazo.

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November 10. http://ranprieur.com/#55a14ba7766b8d5dd03f50c9fa158848857aeca6 2021-11-10T22:20:59Z November 10. Just submitted to Weird Collapse, Imagination isn't the icing on the cake of human cognition. It's the cake: "The more we understand about the minds of other animals, and the more we try (and fail) to build machines that can 'think' like us, the clearer it becomes that imagination is a candidate for our most valuable and most distinctive attribute."

Maybe humanity's great mistake is trying to make our dreams physically real. Consider all the imagination that went into a place like Disneyland, and then the nightmare of the place itself -- never mind all the dystopian constructions that are supposed to be practical. I'm thinking the best human society is the one that gives the most citizens the most hours of unfettered useless dreaming.

Loosely related, an interesting piece about insincere imagination: If You Have Writer's Block, Maybe You Should Stop Lying.

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November 8. http://ranprieur.com/#66cb355eeb05eae59611f54820982cbe4723ccf4 2021-11-08T20:00:27Z November 8. Still on semi-vacation from blogging. Here's one negative link: Examining interactions between narcissistic leaders and anxious followers on Twitter using a machine learning approach

And one positive: Scotland wants to rewild its famous wilderness

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November 5. http://ranprieur.com/#7734284631343f565b8063622be0902eea2019cb 2021-11-05T17:30:14Z November 5. Music for the weekend. At the end of last year, I said that the best song of 2020 is surely something I haven't heard yet. I still think that's the case, but among the songs I have heard, this is my new favorite: Pozi - Whitewashing. Pozi is an English post-punk trio with no guitars, only drums, bass, and violin. Their newest EP doesn't have anything as catchy as Whitewashing, but I love its sonic complexity.

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November 3. http://ranprieur.com/#148775b2d3d9999e0f560fd8441af165da585ba9 2021-11-03T15:10:40Z November 3. No ideas this week, so more links, starting with two about user-friendly devices: the PinePhone and the Framework Laptop.

A reader sends this page about the The Catacombs of Solaris. "The goal of this game is to find your favourite room in the catacombs. It's a perspective maze that plays with your perception of 3D space on a 2D screen."

Moving from tech to ecology, this is a summary of an interesting paper: Foraging humans, mammals and birds who live in the same place behave similarly.

And Genetic Goldmine in Earth's Harshest Desert Could Be The Key to Feeding The Future. The idea is, as a lot of the planet turns into a desert, we could stick desert genes in food plants so they'll still grow.

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November 1. http://ranprieur.com/#a94fcdbb7873b8d80f86b3081d02889cf7e8c515 2021-11-01T13:50:49Z November 1. I have a new rule, that if I post a negative link, I have to balance it with a positive link. So, negative: a Hacker News thread about how U.S. house prices are rising exponentially faster than income, with lots of smart discussion about why that's happening and how we could do the economy better.

Positive: a long Reddit thread, What does America get right?

Negative: The First Thing We Do, Let's Kill All the Leaf Blowers. Even if we fix the toxic emissions with electric leaf blowers, they're still used to move leaves off lawns, when it would be ecologically better to let them stay.

Positive, or at least it will make you feel better: Therapists, what is something people tell you that they are ashamed of but is actually normal?

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