But here, in this simulacrum, the game offers a chance to recreate West Virginia as more u- than dystopia. That's what all of these games offer: the illusion of a world in which we, as the players, have the ability to fix what's wrong.
I remember writing a few years back, if the sun happens to cool off exactly in sync with the peak of human-caused climate change, that's strong evidence that we're living in a simulation. Well, it might. A math professor's model of the sun's cycles predicts that "solar activity will fall by 60 percent during the 2030s."
Dogs poop in alignment with Earth's magnetic field. I'm starting to wonder if humans could learn to sense the field, if we had to.
Dead Sea dates grown from 2000-year-old seeds. This reminds me of how mushroom spores are light enough to float into space, and tough enough to survive floating through space to other planets.
Single dose of psilocybin eased cancer patients' anxiety, depression for years. Terence McKenna has said that on a large dose of psilocybin, you become totally convinced that you're going to die, when actually you're in no danger. This reminds me of an article from 2011, now gone from the internet, about people who survived jumping off the Golden Gate bridge, and had spiritual transformations.
Finally, we're getting closer to having a cross-country bike trail where bikes never have to share the road with cars. Although I should say, I rode the trail over the Cascades a few years ago, and I encountered more trucks maintaining fiber optic lines, than other cyclists.
Decadence refers to economic stagnation, institutional decay, and cultural and intellectual exhaustion at a high level of material prosperity and technological development.
Yep, that sounds like us. The interesting thing is, he's not arguing that decadence will lead to collapse, but that it might go on for a very long time: "The Chinese and Ottoman empires persisted for centuries under decadent conditions, and it was more than 400 years from Caligula to the actual fall of Rome."
I'm thinking of this subject in terms of video games. In almost every game where you're exploring a world and getting stronger, from Civilization to Fallout, the early game is more fun than the late game. In the early game, you're living on the edge, everything is new, every upgrade is vital. By the end, you're just managing a bunch of shit.
How do we make a society where the late game is as good as the early game, when we struggle to even make a game where the late game is as good as the early game? I think the best strategy is to keep knocking ourselves back to the early game, and we can learn a lot from nomadic cultures.
It's funny because, at the moment, it's the right wing that's more likely to say that life is too soft and easy. But the reforms that enable being knocked back to the early game, are left wing reforms, that make it easy for the rich to lose their money, and make it fun to be destitute.
The structure of the problem is not man vs machine. It is actually a market-driven process that concentrates society's top cognitive talent on the engineering problem of how to best undermine an individual's agency. It's not a fair fight. We've all been taught that we're sovereign individuals gifted with full agency and capable of choosing what's best for ourselves at any given moment. But this doesn't describe the world as it actually exists.
I think his solutions and predictions are off base. They're all about communities finding ways to limit the use of technology. But it's not clear that technology is making us unhappy. I mean, that's what's happening, but it's hard to prove it, and it doesn't feel that way. We love our devices, and hate the world.
Here's how I see it playing out. First, suicide acceptance. I was watching that Cheer documentary, and there's a bit where someone says, "If you don't like it, there's the door." It occurred to me, nobody says that about life. There's a door, but we don't talk about it, and trying to go through it is illegal. So I expect the dominant culture to have stronger anti-suicide messages, while underground movements become bolder in supporting suicide for even healthy young people.
By the way, my argument against suicide is that the people who want to kill themselves are the same people who intuitively sense how much better life could be, and they're the ones we need the most.
Second, the continuing growth of tribalism, which I define as identification with a group, where the group identity is based on conflict with some other group. It's like a correction against systems that do a bad job of providing meaning, because ingroup-outgroup violence is a source of meaning that's strong and simple and always waiting under the surface.
Third, even deeper immersion in technology, and I'm not necessarily against it. I frame it like this: Nature, good; human-made physical world, bad; human-made imaginary worlds, good. The problem is, who's going to do the grunt work if we're all gaming? In the best-case scenario, we learn things from imaginary worlds that show us how to make the physical world better.
What's probably really going to happen, is that today's radical threat becomes tomorrow's new normal. We'll just get used to the burden that pocket computers put on mental health, and in another 20 years, we'll all be talking about the threat of biotech.
It already is. In fact, there are a number of cases I have seen in which "autism" has been used in place of "we don't know what the fuck to call this, but we need to give it a label so this person can get SSDI". Now that I'm active in prehospital emergency medicine, the takeaway is that if the term "autistic" is used in the initial dispatch, be prepared for fucking anything.
He also says that aspies prefer the company of neurotypicals to other aspies, but that's not the whole story, because in this TEDx talk about autism, around the ten minute mark, Jac den Houting mentions the theory that autistic and non-autistic people communicate better among themselves than with each other, and this was confirmed by a study using the telephone game with three groups: "The all-autistic and all-neurotypical groups were equally accurate in their information sharing, but the combined autistic and neurotypical group was significantly less accurate."
I also want to say, I haven't been diagnosed with anything, and I don't want to be, until such diagnosis can get me benefits like free therapy or better drugs. And I understand the danger of making my limitations part of my identity, because then the ego doesn't want to get better. There are stories about people going from being really bad at something to really good. I've actually been practicing walking around the apartment doing complex moves without bumping into anything, and what happens is, when I'm trying to do something tricky with my right foot, my left foot hits something. So I need to work on being aware of more than one body part at the same time.
That's something I'm already doing when I practice swimming or playing piano. By the way, I finally figured out how to get midi files from my keyboard to my computer, and convert them to mp3. So if you're curious, here's an mp3 file of an 80 second bit I did a few months ago. It's more rudimentary than it sounds. My usual method is to keep eight fingers fixed on the same four notes, an octave apart, and then just jam on those notes. My biggest influence is Steve Reich's Piano Phase, and I love to phase the rhythm between my left and right hands.