Archives

May 2016 - ?

home
previous archive

May 4. So Donald Trump will be the Republican nominee, and everyone is trying to tell a story about it. I don't think it has anything to do with bringing back shitty factory jobs that were only good because of unions. And this article debunks The Mythology Of Trump's Working Class Support.

My explanation goes to the deepest problem of being human: the need for life to feel meaningful. This is a book-length subject, so I'll skip ahead to the modern age and say that, in humanity's search for meaning, economic growth was a temporary hack: for a brief time, ordinary people could be part of a great story in which almost everyone was getting more prosperous.

If you've played video games, you know that almost all of them are built around some kind of improvement, and it would be hard to make a compelling game in which nothing is getting better. But that's where we are now as a society. Trump supporters don't have to be poor to feel like they're missing out -- they just have to not be getting richer. But almost nobody is getting richer, so how does this translate into different political factions?

Sanders supporters want to make the poor richer by making the rich poorer. The establishments of both parties refuse to accept that the age of economic growth is over. And the Republican fringe, which is now taking over the party, has given up on economics and gone back to tribalism. Nate Silver agrees: in his analysis of Why Republican Voters Decided On Trump, his number one reason for why he was wrong about Trump is "Voters are more tribal than I thought."

He never explains this, but I'll try. My off-the-cuff definition of "tribalism" is the habit of generating meaning by dividing the world into the in-group and the out-group. Liberals do this too, we all do it a little, and I'm not going to excuse it. It's a mistake and something that humanity has to overcome. But in the short term it's going to get worse as it expands to fill the void left by the end of economic growth.

Other things are also expanding to fill this void, like prescription opioid addiction and the desire to colonize Mars. I have at least two horses in this race. One is conscientious hedonism, letting go of achievement and having a good time in ways that don't lead to having a bad time later. The other is to find meaning in downsizing.


May 6. In the previous post, my definition of "tribalism" casts too wide a net and pulls in stuff that's harmless or even beneficial.

I'm thinking about friendly sports rivalries. From the NFL subreddit, here's yesterday's post-draft trash talk thread. The comments are in all caps because they're pretending to be shouting but it's all in fun. This is us-vs-them thinking in a healthy larger context that brings people together.

Compare this to the poisionous atmosphere of another subreddit, Hillary for Prison -- and I'm sure that's not the worst political community. I know some Trump supporters are sane people who don't think like that, but my point is, that's why sane people should fear Trump, because he is serving as a focus for the kind of energy that makes sports fans assault fans of rival teams and political enemies kill each other. Even if we fantasize about the system falling into chaos, I don't think we want that kind of chaos.

So, if we can generate meaning by dividing insiders from outsiders in a healthy way, how does it become unhealthy? I think it has something to do with compulsive narrow focus. There's always a larger context in which apparent insiders and outsiders are really both insiders, and shifting your mind to that context is a valuable skill. If you have it, then you can gain the benefits of competition without any nastiness. When people lack that skill, when they know how to focus down into "us-vs-them" but not focus back out, then former allies fight each other about ever smaller disagreements. This is socially unstable, like a black hole collapsing in on itself, or like a forest fire. If you see it happening, the first move is to put the fire out, to make peace; if that fails, the second move is to isolate it and let it burn itself out; and the third move is to run away.


May 9. The Website Obesity Crisis is a speech transcript loaded with examples of how outrageously big web pages are getting. My favorite bit is the conclusion, a video game metaphor for two visions of how the web could be. The first example is Minecraft, where simple rules create wide-open gameplay and "you are meant to be an active participant." The second example is Call of Duty...

...an exquisitely produced, kind-of-but-not-really-participatory guided experience with breathtaking effects and lots of opportunities to make in-game purchases... The user experience is that of being carried along, with the illusion of agency, within fairly strict limits. There's an obvious path you're supposed to follow, and disincentives to keep you straying from it. As a bonus, the game encodes a whole problematic political agenda.

Never mind web design and video games -- that sounds like a description of ordinary life in the developed world in the early 21st century. We can't even imagine a society where life is like Minecraft, let alone agree on how to get there.


May 13. Can we banish the phantom traffic jam? It's about how self-driving cars can stop traffic waves on freeways, but it's also about how we could do it without "intelligent" cars if we were more intelligent ourselves. This reddit comment goes into more detail on driving technique. The idea is to change start-and-stop traffic in front of you to smooth-flowing traffic behind you by watching carefully in both directions.


May 18. I like to bash the idea of "magical virtue": that highly motivated and successful people are simply better, a moral superiority that that cannot be reduced to genetics or culture or any kind of luck. It's good to remember that even qualities like hard work and courage and grit can be reduced to being in the right place at the right time, if you look deeply enough. But what if I'm wrong? If you keep thinking in this direction you end up with determinism, which is boring and empty. Strong-definition free will is much more interesting: that sometimes, when you make a choice, it comes from a place that is deeper than biology or physics or causality, but is still you.

Now we're getting into religion. I identify as a taoist/pantheist, but in practice it's not that different from monotheism. When football players score touchdowns and point to God, they're saying, "This is not about me, it's about my part in something I can never fully understand, so I must remain humble and receptive." I think identity is an illusion, but by examining the edges of the self we can glimpse the Divine, and if there is true free will, it has something to do with the choices we make at those edges.


May 25. This 1916 Guide Shows What the First Road Trips Were Like. The article looks at "Blue Books" that were densely packed with maps and instructions to navigate the extreme complexity of local roads before state and federal highways. What jumps out at me is how much fun this would have been! Every minute you're being challenged, feeling a sense of reward for staying on the route, and being right in the middle of new places. I can't think of any kind of travel that I would enjoy more (except see below).

As more people got cars, governments made driving easier with highways and signs, and driving gradually changed from something fun you do for its own sake, to some shit you have to do to get from one place to another. In a few years someone will ride a self-driving car across America, while giving all their attention to a video game that simulates the kind of exciting exploration that they would get to in the real world if it hadn't been improved so much.

I call this technological degamification. Gamification is when a boring activity is tweaked to make it more fun, and it's often done for marketing and other sinister purposes. Technologial degamification is when technology is applied to an activity with the goal of making it easier, but the result is to make it less rewarding by removing too much fun stuff from human awareness, and not enough tedious stuff.

Just for fun, here's my Road Trip Utopia:

It's the year 2116, and the world is finally recovering from the deep economic and infrastructure collapse of the 21st century. High tech never went away, but the old highways are weedy rubble, and nobody drives fast except on race tracks. Long-distance travel is done on trains or hybrid airships, and short distance travel is done by foot, bicycle, mule, or slow solar vehicles. All of these are used by adventurers who spend their unconditional basic income on high-grade water condensers and concentrated food, and travel the old roads through the wilderness and the ghost suburbs. They might use computer maps, but the computer never tells them which way to go, because the point is to discover it themselves.


May 27. Leigh Ann and I have almost finished the entire Doctor Who series from 2005, and these are my subjective opinions: Peter Capaldi might be even better than David Tennant. Eccleston failed because he was never convincingly cheerful. Matt Smith is the opposite, so fluffy that none of his episodes had enough depth except The Angels Take Manhattan. River Song is easily the best side character. Companions should never have boyfriends, which is part of why Donna Noble was the best. They should have had seven year old Amelia Pond be Matt Smith's companion the whole time. 2005-2007 had the best opening theme and the newest seasons have the best opening visuals. Top five episodes: The Girl in the Fireplace, Blink, Listen, The Family of Blood, Heaven Sent.


May 30. Last week I tried getting high five nights in a row. I still wasn't using a lot -- a nug the size of a pinto bean in the vaporizer will give me four good lungfuls if I do it right, which will get me to a [7] and linger all through the next day so I never really come down. On the good side, I can't remember ever feeling so happy for so long, and I was able to keep up on dishes and groceries, and maybe write more creatively -- see the degamification post above. I gained intuitive understanding of the creative process through Picbreeder, and recognized a new favorite album.

On the bad side, my body felt constantly washed out, my brain was never over 90%, my sleep was pleasant but unsatisfying, and the days seemed to go too fast. Coming down last night, 48 hours after my last dose, I felt more bored than I ever have in my life. But now I feel almost normal again, and on balance it was worth it, so I'll do more experiments to seek the optimal balance.