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October 2014 - ?

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October 3. Curses, Fooled Again! The host of Candid Camera writes about how people have changed, or not changed, from when the show started decades ago. The most interesting idea is that people are easier to fool because technology is so powerful, and changing so fast, that it's hard to keep track of where the line is between possible and impossible, or normal and absurd.


October 13. The other day I got an email from a reader asking for advice, and while thinking about it, I came up with a theory of why young people are so unhappy. I mean obviously the main reason is economic: they have huge unpayable debts and it's really hard to make money. But on top of that, I think first world middle class Millennials carry a psychological burden that is not shared with other struggling people around the world: they have inherited the Baby Boomer culture of global responsibility, without inheriting the political power to do anything about it.

This fits with an idea from this podcast, In The Dust Of This Planet, which Anne wrote about in this post. The idea is, in the 80's we were all worried about global nuclear war, and we stopped it. Or really, the people who run the world made a show of reducing nuclear tensions while we all watched (because politics has become a non-participatory spectacle like sports but much more scripted) and the danger of nuclear war remains. But the point is, now we're all worried about climate change, and they can't even pretend to stop it. And yet they still ask us to care about it, and they still frame the issue as if power and responsibility are shared by all. What a head trip!

My favorite idea in the podcast is that there is strength on the other side of nihilism. A rapper in a video is wearing a jacket that says "in the dust of this planet" and the message is that he understands that everything falls to ruin and life has no greater meaning, and he doesn't care. My favorite book of the Bible, Ecclesiastes, has the same message: everything you do will come to nothing, but it's wonderful to be alive, so take pleasure in whatever you're doing right now.

I'm also wondering, when did "saving the world" become a popular myth? Did anyone think that way in the 13th century, or even the early 20th century? Did it become popular because of superhero comic books? Because of pictures of Earth from space? I wonder if "saving the world" is a fad, a beginner's way of thinking globally. In a hundred years, when we have a better sense of how "the world" (depending on your definition) is permanent, we'll have more complex ways of thinking globally.

Jed comments:

I'm not even sure young people are that unhappy, but to the extent they are, I think it is because of a mismatch between time scales. Young people have only been around a little while, they are immersed in a world where things happen quickly (online, media) and they feel like they can't affect things. They can, they do, but the way water wears away rock. Real social change is multi-generational. The changes that stick are the ones that people live and pass on to their children in a new form.


October 27-29. Google Is Not What It Seems. Julian Assange writes about being interviewed by some people from Google who appeared to be politically neutral, but they turned out to be representing the American foreign policy establishment, and he argues that Google has been allied with these people and their world view for a long time:

By all appearances, Google's bosses genuinely believe in the civilizing power of enlightened multinational corporations, and they see this mission as continuous with the shaping of the world according to the better judgment of the "benevolent superpower"... This is the impenetrable banality of "don't be evil." They believe that they are doing good.

If you think about this, it puts a twist on the popular idea that the elite simply rule the world. On a deeper level, the world is ruled by the stories the elite have to tell themselves to feel like they're the good guys. These stories include: that global-scale decisions must be made from the top (or center); that political stability is more valuable than political participation; that "economic development" (the definition is too big to get into here) is a good thing; and the story I find most interesting, that you raise the quality of life of ordinary humans by taking away their pain and giving them stuff, not by giving them interesting choices.

I've been thinking a lot about interesting choices, partly inspired by Sid Meier's famous description of a good game as a series of interesting choices, and partly by an email I got more than a year ago from Owen. Here's some of it:

In game design, they talk about choices that matter. If a choice is presented but people feel obligated to take only one of the branches, that's not really a choice. You must take this option, taking that other option is stupid. Or if taking a branch doesn't result in any perceived consequence. Then take any branch, the choice doesn't matter. They put those kinds of choices in front of you all the time. How do you like your steak cooked? Should I use the gelpacks or the powder for the dishwasher?

This is important so I'll say it again in my own words. If the choice doesn't effect your path, like Coke or Pepsi, then it's not interesting; and if one choice is obviously stupid, like keep your car on the road or run it off, then it's not interesting. But deprive people of interesting choices for too long, and they start making the obviously stupid choice just to feel alive. Another way to say it: we would rather do the wrong thing that we choose ourselves, than the right thing that is chosen for us. I think this explains a lot of behavior that otherwise doesn't make any sense, and it's why even the most benevolent central control can never make a good society, or a good family.