Yes we can, but should we? The unintended consequences of the maker movement. The article points out that 3D printers consume 50-100 times more energy than injection molding, have more toxic emissions, and they're mostly being used to make silly stuff that we don't need.The bandwidth of a carrier pigeon increases faster than the bandwidth of the internet. Ten years in the future, the information density of storage media will have multiplied by a thousand, while the speed of the internet will only have multiplied by 350. This means that a pigeon will be able to carry 2 terabytes (around 2,000 gigabytes) while our fibre connection will need 8.5 minutes for sending the same amount of data. The carrier pigeon is then faster than a fibre connection if the distance is less than 7 kilometres - compared to 2 kilometres today.
]]>Indeed the state of all who are preoccupied is wretched, but the most wretched are those who are toiling not even at their own preoccupations, but must regulate their sleep by another's, and their walk by another's pace, and obey orders in those freest of all things, loving and hating. If such people want to know how short their lives are, let them reflect how small a portion is their own.
The bug: Our mainstream economic system is oriented towards maximal production and growth. This effectively means that participants are forced to maximize their portions of the cake in order to stay in the game. It is therefore necessary to insert useless and even harmful "tumor material" in one's own economical portion in order to avoid losing one's position. This produces an ever-growing global parasite fungus that manifests as things like black boxes, planned obsolescence and artificial creation of needs.
Wow, Ivan Illich lives! Then he goes into more detail about "black boxes". Ground-level processes that humans used to do on their own, are automated into modules, which are stuck together with other modules into bigger modules. In theory this makes life easier but really it makes life less meaningful:
People who have a paid job, for example, can be regarded as modules that try to fulfill a set of requirements in order to remain acceptable pieces of the system. When using the money, they can be regarded as modules that consume services produced by other modules. What happens beyond the interface is considered irrelevant, and this irrelevance is a major source of alienation. Compare someone who grows and chops their own wood for heating to someone who works in forest industry and buys burnwood with the paycheck. In the former case, it is easier to get genuinely interested by all the aspects of forests and wood because they directly affect one's life. In the latter case, fulfilling the unit requirements is enough.
So what can we do about this? VIznut suggests that hackers build popular movements of making useful tools and art "with low-complexity computer and electronic systems." I never would have thought of that, but I still don't see it happening. What I see instead is more and more useful stuff (from programming to wood-chopping) being automated, as more people turn their attention to virtual worlds designed to seem more meaningful than reality ever could. And when we finally get burned out at the farthest limits of artificial superstimuli, then we must either go back to painful unrewarding reality or go extinct, and one of those will be much easier.
Or, before we get too far on that path, reality will catch up to us in the form of the collapse of the global economy: Limits to Growth was right. New research shows we're nearing collapse. I still see no evidence for a technological collapse, but maybe we'll have no time for Minecraft version 27 because we'll be too busy foraging bugs and tree cambium -- or building low-tech drones to fight the high-tech drones of occupying armies.
]]>To master any truly difficult skill it's not enough to just want it; you have to be obsessed. If you have to force yourself to pick it up you're screwed; if you have to force yourself to put it down you know you're on the right track.
You told me that the only thing you've ever had to force yourself to stop was video games. Ask yourself: why exactly are video games so addictive? Of course it's because of the constant reward system. Every thirty seconds you get a reward of some kind. The next question is: how can I duplicate this experience in other areas?
When I was learning to play, I always broke any challenge down into it's smallest possible chunks. A fast lick might seem impossible taken as a whole, but how difficult is it to play the first three notes? If I play those three notes over and over for ten minutes, always keeping it down to a tempo at which I can play it correctly at all times, will I be able to work them up to performance tempo in those ten minutes? Assuming you haven't chosen something way beyond your level, the answer is probably yes!
By doing it this way, you're creating a lot of very small, quick successes for yourself. If you set yourself a goal to bring those first three notes up to performance tempo and you succeed in just a few minutes, the flush of success releases endorphins in the brain. If you continue to duplicate that experience every few minutes you get addicted to practicing.
Talent is an intuitive grasp of rapid learning. Fortunately you don't really need that intuitive understanding... that's what a teacher is for! Unfortunately most teachers haven't analyzed their own formative years sufficiently to understand the ingredients of their own success as players. I have consistently found that students who listen to me and practice as I described above will progress ten times faster than anyone else.
It's also true that these are the students who become obsessed. I've believed for years that they listened to me and practiced in this way because they were obsessed, but since I've come to believe that I had cause and effect confused. They become obsessed because they practice this way!